Nerve Software Company Profile

 
Nerve Software is a Dallas-based independent developer focused on the production of superior video gaming. The company is committed to the creation of visually engaging worlds and exciting gameplay for a variety of platforms.
 
Nerve’s releases include Return to Castle Wolfenstein: Tides of War for Xbox, DOOM 3: Resurrection of Evil for the PC and Xbox, as well as the 2006 release of the classic original DOOM for Xbox 360.
 


 
Employment Opportunities

 
Nerve is always interested in hearing from talented, dedicated developers. Currently, we are looking to expand our team with the following positions:
 
User Interface Artist/Graphic Designer Qualifications:
 
• 2+ years of professional experience implementing UI and HUD elements
• Proficiency in Flash (and Photoshop) is essential
• Console and XUI experience is a plus
• Solid visual design sense with a focus for simple, sleek and usable interfaces
• Strong knowledge of gaming cross-platform compatibility restrictions and requirements is desired
• Excellent written and oral communication skills in a team environment
• Portfolio demonstrating multiple samples of UI, HUD and other applicable artwork
 
Please submit your resume, with UI Artist in the subject line to
jobs@nervesoftware.com
 
3D Modeler Qualifications:
 
• 2+ years experience modeling prop and modular environment models, textures, and skins
• Ability to construct environments and objects from reference or concepts
• Experience working with multi-pass shader effects
• Solid traditional art skills
• Excellent written and oral communication skills in a team environment
• Knowledgeable in 3DSMax, or similar tools, for high and low poly modeling
• Proficient in Photoshop, Zbrush and/or Mudbox
• Portfolio showing multiple samples of models/textures
 
Please submit your resume, with Modeler in the subject line to
jobs@nervesoftware.com
 
Animator Qualifications:
 
• 2+ years of professional animating experience
• Proficiency in 3D Studio Max and/or Maya or similar tools for animation
• Proficiency in both key frame and motion capture animation
• Experience rigging, skinning and weighting characters
• Strong communication and organizational skills
• Portfolio showing multiple samples animation
 
Please submit your resume, with Animator in the subject line to
jobs@nervesoftware.com
 
Level Design Qualifications:
 
• 2+ years of game industry experience as a designer
• Experience shipping games in a level design capacity
• Proficiency in 3D Studio Max and/or Maya or similar tools for animation
• Experience with engine specific toolsets (Radient, DEdit, UnrealEd, etc...)
• Scripting experience
• Ability to work other designers and artists and be responsive to feedback
• Strong communication and organizational skills
 
Please submit your resume, with Level Designer in the subject line to
jobs@nervesoftware.com